[upgrades_properties] prop_firepower ; prop_3xfire ; prop_ammo_size ; prop_armor ; prop_artefact ; prop_autofire ; prop_autolock ; prop_autolockscope ; prop_bullet_speed ; prop_calibre ; prop_chem ; prop_contrast ; prop_damage ; prop_dispersion ; prop_durability ; prop_electro ; prop_grenade_launcher ; prop_inertion ; prop_night_vision ; prop_nightvision ; prop_no_buck ; prop_power ; prop_psy ; prop_radio ; prop_recoil ; prop_reliability ; prop_restore_bleeding ; prop_restore_health ; prop_rpm ; prop_scanner ; prop_scope ; prop_scope_1.5x ; prop_scope_1.6x ; prop_scope_4x ; prop_scope_5x ; prop_scope_6x ; prop_scope_8x ; prop_scope_attach ; prop_silencer ; prop_sprint ; prop_thermo ; prop_tonnage ; prop_underbarrel_slot ; prop_weight ; prop_weightoutfit ; [prop_firepower] functor = inventory_upgrades.property_functor_a icon = ui_wp_prop_damage name = ui_inv_damage params = hit_power, cost [prop_weight] functor = inventory_upgrades.property_functor_a icon = ui_wp_prop_weight name = st_prop_weight params = hit_power, rpm, cost [prop_silencer] functor = inventory_upgrades.property_functor_c icon = ui_wp_propery_02 name = st_prop_silencer params = hit_power, rpm, cost [prop_underbarrel_slot] functor = inventory_upgrades.property_functor_c icon = ui_wp_propery_03 name = st_prop_underbarrel_slot params = hit_power, rpm, cost [prop_reliability] functor = inventory_upgrades.property_functor_a icon = ui_wp_prop_nadezhnost name = st_prop_reliability params = hit_power, rpm, cost [prop_bullet_speed] functor = inventory_upgrades.property_functor_a icon = ui_wp_prop_nastilnost name = st_prop_bullet_speed params = hit_power, rpm, cost [prop_recoil] functor = inventory_upgrades.property_functor_a icon = ui_wp_prop_otdacha name = st_prop_recoil params = prop_rpm [prop_ammo_size] functor = inventory_upgrades.property_functor_a icon = ui_wp_propery_07 name = ui_ammo_count params = hit_power, rpm, cost [prop_grenade_launcher] functor = inventory_upgrades.property_functor_c icon = ui_wp_propery_08 name = st_prop_grenade_launcher params = hit_power, rpm, cost [prop_scope_4x] functor = inventory_upgrades.property_functor_b icon = ui_wp_propery_09 name = st_prop_scope_4x params = rpm, hit_impulse [prop_scope_1.6x] functor = inventory_upgrades.property_functor_b icon = ui_wp_propery_10 name = st_prop_scope_1.6x params = cost, rpm [prop_rpm] functor = inventory_upgrades.property_functor_a icon = ui_wp_prop_skorostrelnost name = ui_inv_rate_of_fire params = prop_recoil [prop_calibre] functor = inventory_upgrades.property_functor_b icon = ui_wp_propery_12 name = st_prop_calibre params = cost, rpm [prop_autofire] functor = inventory_upgrades.property_functor_a icon = ui_wp_prop_autofire name = st_auto_fire params = fire_wound_immunity, cost [prop_3xfire] functor = inventory_upgrades.property_functor_b icon = ui_wp_prop_3xfire name = st_semi_auto_fire params = fire_wound_immunity, cost [prop_dispersion] functor = inventory_upgrades.property_functor_a icon = ui_wp_prop_tochnost name = ui_inv_accuracy params = cost, rpm [prop_inertion] functor = inventory_upgrades.property_functor_a icon = ui_wp_prop_ergonomics name = ui_inv_handling params = cost, rpm [prop_autolockscope] functor = inventory_upgrades.property_functor_b icon = ui_wp_prop_autolockscope name = st_prop_autolockscope params = fire_wound_immunity, cost [prop_scope_1.5x] functor = inventory_upgrades.property_functor_b icon = ui_wp_prop_scope_1.5x name = st_prop_scope_1.5x params = fire_wound_immunity, cost [prop_scope_5x] functor = inventory_upgrades.property_functor_b icon = ui_wp_prop_scope_5x name = st_prop_scope_5x params = fire_wound_immunity, cost [prop_scope_6x] functor = inventory_upgrades.property_functor_b icon = ui_wp_prop_scope_6x name = st_prop_scope_6x params = fire_wound_immunity, cost [prop_scope_8x] functor = inventory_upgrades.property_functor_b icon = ui_owa_wp_prop_scope_8x name = str_prop_scope_8x params = fire_wound_immunity, cost [prop_scope_attach] functor = inventory_upgrades.property_functor_b icon = ui_wp_prop_scope_attach name = st_prop_scope_attach params = fire_wound_immunity, cost [prop_nightvision] functor = inventory_upgrades.property_functor_b icon = ui_wp_prop_nightvision name = st_prop_night_vision_2 params = fire_wound_immunity, cost [prop_scope] functor = inventory_upgrades.property_functor_b icon = ui_wp_prop_optics name = st_prop_scope params = fire_wound_immunity, cost [prop_contrast] functor = inventory_upgrades.property_functor_b icon = ui_wp_prop_contrast name = st_prop_contrast params = fire_wound_immunity, cost [prop_no_buck] functor = inventory_upgrades.property_functor_a icon = ui_wp_propery_07 name = st_no_buck params = hit_power, rpm, cost [prop_armor] functor = inventory_upgrades.property_functor_a icon = ui_am_propery_01 name = ui_inv_outfit_fire_wound_protection params = fire_wound_immunity, cost [prop_damage] functor = inventory_upgrades.property_functor_a icon = ui_am_prop_damage name = ui_inv_outfit_wound_protection params = fire_wound_immunity, cost [prop_durability] functor = inventory_upgrades.property_functor_a icon = ui_am_propery_03 name = st_prop_durability params = fire_wound_immunity, cost [prop_restore_bleeding] functor = inventory_upgrades.property_functor_a icon = ui_am_prop_restore_bleeding name = st_prop_restore_bleeding params = fire_wound_immunity, cost [prop_restore_health] functor = inventory_upgrades.property_functor_a icon = ui_am_propery_05 name = st_prop_restore_health params = fire_wound_immunity, cost [prop_night_vision] functor = inventory_upgrades.property_functor_a icon = ui_am_prop_night_vision name = st_prop_night_vision params = fire_wound_immunity, cost [prop_power] functor = inventory_upgrades.property_functor_a icon = ui_am_propery_07 name = ui_inv_outfit_power_restore params = fire_wound_immunity, cost [prop_tonnage] functor = inventory_upgrades.property_functor_a icon = ui_am_propery_08 name = ui_inv_outfit_additional_weight params = fire_wound_immunity, cost [prop_electro] functor = inventory_upgrades.property_functor_a icon = ui_am_prop_electro name = ui_inv_outfit_shock_protection params = fire_wound_immunity, cos [prop_thermo] functor = inventory_upgrades.property_functor_a icon = ui_am_prop_thermo name = ui_inv_outfit_burn_protection params = fire_wound_immunity, cost [prop_radio] functor = inventory_upgrades.property_functor_a icon = ui_am_propery_09 name = ui_inv_outfit_radiation_protection params = fire_wound_immunity, cost [prop_chem] functor = inventory_upgrades.property_functor_a icon = ui_am_prop_chem name = ui_inv_outfit_chemical_burn_protection params = fire_wound_immunity, cost [prop_psy] functor = inventory_upgrades.property_functor_a icon = ui_am_propery_11 name = ui_inv_outfit_telepatic_protection params = fire_wound_immunity, cost [prop_artefact] functor = inventory_upgrades.property_functor_a icon = ui_am_prop_artefact name = st_prop_artefact params = fire_wound_immunity, cost [prop_weightoutfit] functor = inventory_upgrades.property_functor_a icon = ui_am_prop_weightoutfit name = st_prop_weightoutfit params = fire_wound_immunity, cost [prop_autolock] functor = inventory_upgrades.property_functor_b icon = ui_am_prop_autolock name = st_prop_autolock params = fire_wound_immunity, cost [prop_sprint] functor = inventory_upgrades.property_functor_b icon = ui_am_prop_sprint name = st_prop_sprint params = fire_wound_immunity, cost [prop_scanner] functor = inventory_upgrades.property_functor_b icon = ui_am_prop_scanner name = st_prop_scanner params = fire_wound_immunity, cost